• MAIN
  • Astrologaster
  • Archive (2007 - 2019)
    • FREELANCE
    • PERSONAL
    • INVIZIMALS
    • SONY PUBLISHED
    • SONY MISCELLANEOUS
    • SONY STORYBOARDS
  • CV
Adam Clark
  • MAIN
  • Astrologaster
  • Archive (2007 - 2019)
    • FREELANCE
    • PERSONAL
    • INVIZIMALS
    • SONY PUBLISHED
    • SONY MISCELLANEOUS
    • SONY STORYBOARDS
  • CV

 

Adam Clark

adamstephenclark@gmail.com

Software – Photoshop, Blender

Freelance (October 2013 - Present)

  • Giant Sparrow (March 2021 - Present) – Concepts and visual development for unannounced title

  • Unity – Concepts and visual development for unannounced title

  • Artifact 5 – Concepts and visual development for unannounced title

  • Out of Bounds Games – Environment, character concepts and architectural tile-set designs for Hover Cabby

  • Nyamyam (May 2017 - June 2019) – Art director, visual development, concepts, promotional material, texture work and 2D FX for Astrologaster

  • Lion Game Lion – Concepts and illustrations for The Raid

  • Coatsink Software – Environment and prop designs for VR prototype

  • Spiral House – Environment and Prop designs for Troll&I

Previous In-House:

Magenta Software (October 2012 – September 2013)

  • Designed environments and props for an adventure game based on an existing IP

  • Published titles: Invizimals: The Lost Kingdom (Playstation 3) (2013)

FreeStyle Games (contract) (May 2012 –September 2012)

  • The position required involvement in prototyping; including game design ideas, concept art, UI and graphic design.

  • Published titles: SING Party (Wii U) - Responsible for designing various motion graphic sequences and icons.

Sony Liverpool (November 2007 – August 2011)

  • Primarily an environment concept artist, but also produced a variety of characters, props, vehicles, storyboards and matte paintings for a number of prototypes and cancelled projects.

  • Published titles: Motorstorm Apocalypse (Playstation 3), Wipeout 2048 (VITA)

Guerrilla Games (Internal Transfer) (March 2008 – August 2008)

  • Tasked with designing props.

  • Published titles: Killzone 2 (Playstation 3)

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